• m-p{3}@lemmy.ca
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    23 minutes ago

    What if the code itself wasn’t generated, but the developer was assisted by an AI and it found some errors that the dev had missed?

    • Echo Dot@feddit.uk
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      12 minutes ago

      Well it’s about informant isn’t it. If somencode is AI generated it’s going to be hard to prove that, after all, there’s only so many ways to create an array or assign a variable.

      But AI art is still kinda easy to spot.

    • Echo Dot@feddit.uk
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      11 minutes ago

      Depends on what they do. If they make toilet cubicles, then it’s actually a good thing.

  • TurboWafflz@lemmy.world
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    1 day ago

    hey tim if it’s meaningless and going to be on every game why are you opposed to it? shouldn’t you just not care then? are you just scared people might have more reasons to insult your garbage products if they find out you’re using ai generated content

    • Cort@lemmy.world
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      1 day ago

      unnecessary outside art and licensing contexts

      Gee Tim, so it would be necessary when steam is trying to sell me a license?

      Or is he saying that his company, epic, doesn’t license games, but actually sells them outright?

      • Camille_Jamal@lemmy.ml
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        18 hours ago

        Epic definitely licenses games, if you read tos/eula. He’s just hoping users don’t notice and let it slide unnoticed. It is really nice when AI is disclosed, too.

        Have a great day and remember to be kind!

  • Dragnansia@lemmy.world
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    1 day ago

    Tim Sweeney is like Elon Musk, a stupid man who says most of the time bullshit about everything.
    The only reason why some people listen is because they have money and some big company.

    For the AI part, you need a label. I prefer to buy a non-AI game.
    Just because I don’t like that much AI, and how everyone uses this, without thinking or trying to create from their hand.
    And I prefer to give my money to someone who is really trying to create something cool without using AI for everything.

    AI in games can be utilized to translate text or audio dialog for small studios without money.

    • Camille_Jamal@lemmy.ml
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      18 hours ago

      This! If I were to make an indie game (which I want to do), I’d want it to be available in in different languages, but I don’t have the time or energy to learn more than 100 languages, so I’d implement something similar to google translate for languages I don’t know, and for ones I do know, I’d try to translate!

      Have a great day, and remember to be kind! :D

      • Echo Dot@feddit.uk
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        9 minutes ago

        So you’re prepared to learn up to 100 languages? Because if so that covers most of them that you’d want.

  • webghost0101@sopuli.xyz
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    21 hours ago

    There is some truth into this reasoning.

    But not like this. Not in this climate, not until ai based tools can actually demonstrate any benefit in aiding an artist instead of trying to replace them with low quality slop.

    The best lies are build on a grain of truth and that they speak out about this at all is a big tell to how they would rather move.

    But we should acknowledge, npc ai, dynamic ingame weather, the decades old blending tool in Photoshop Technically many things are ai or could benefit and i don’t hear many people discuss where to draw the line exactly.

    Personally i’d say, at generated images and text/scrip. But i have been day banned on a no-ai place for mentioning npc ai before.

    • LwL@lemmy.world
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      4 hours ago

      That no ai place better not use any automated filters, that’s AI!

      Even with gen there’s a fuzzy line, e.g. i can see a world where context aware fill is genAI inpaint based, and that seems fine.

      Which is only more reason why it’s best to disclose, in as much detail as reasonable, which parts of a game genAI was used for and in what capacity.

    • Camille_Jamal@lemmy.ml
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      19 hours ago

      I think they should disclose genai but stuff like NPC pathfinding, terrain generation, etc have been around since before genai don’t have to be disclosed, but can optionally be disclosed.

      Hell, even the first video game, ping pong, had an NPC AI of sorts, a simple one, but it’s still there.

      Have a great day, be kind, and hope unreasonable bans don’t happen to you again! :D

  • تحريرها كلها ممكن@lemmy.ml
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    22 hours ago

    I wouldn’t mind if AI was used to help with writing the code, but I would mind if it the art and story were AI generated.

    I do think that the “Made with AI” label is necessary but I think it needs to clearly state what is made with AI.

    • pishadoot@sh.itjust.works
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      21 hours ago

      Not saying I necessarily disagree with you, but for the sake of discussion: why do you distinguish between AI coding and AI art?

      They were both trained on the backs of skilled professionals and businesses seek to outsource the human skill set for AI tools. What makes an artist’s skills more sacred than a coder?

    • Camille_Jamal@lemmy.ml
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      19 hours ago

      Imo, code is yet another form of art, and genai trains on it the same way as language arts and visual arts. Ai code also tends to be glitchy (see microsoft trying to make their code ai, then the code breaking lots) so I think it would be good to disclose that, so if any players have a glitchy game, they know what’s at fault

      I agree that “Made with AI” is necessary, and clarification would be very helpful.

      Some ideas I have:

      • In general made with AI (undisclosed)

      • Textures (the colour/texture or if 2d, sprites)

      • Character (3d models)

      • Code (self-explanatory)

      • SFX/Dialogue (audio)

      • GUI (user interface)

      • Other/Multiple (editable tag, specifies any other AI generated assets used)

      I think multiple being applicable at once if there’s multiple parts AI generated in a game would also be helpful. There would probably be more categories/tags for everything else that goes into a game.

      Have a great day, and remember to be kind! :D