I’m on the fence about this one, since some games reward you with premium currency for doing well (looking at the finals). Sure, I suppose they could just give you $1 credit, which is definitely more clear, but it still feels strange. Maybe I’m just too used to in-game currencies
Exactly, they can just give you credit if they want to use that strategy. These games are just designed in such ways to get people to spend as much money as they can. Removing the virtual currencies makes the actual spend much more obvious, reducing the effect it can have.
I think people will still spend a lot as they are far far too comfortable with games just offering skins for $20 now as the norm. It’s disgusting really where we are at with games like this these days. Remember when you just earned a skin through playing the game?
Shit, some games are just winning currency. Look at “social gambling”. It’s just gambling without the ability to win your money back.
There’s an imbalance of power in it.
You can spend $10 for 1000vbucks or whatever. That costs you. There’s no way of you getting those vbucks on demand exactly when you want it.
The game provider on the other hand, can shit out vbucks until the cows come home. Doesn’t cost them a thing.
In some cases, free credits make them money. Heavily discounted credits for your first purchase entices new buyers into breaking the “first purchase barrier”, which drastically makes it easier to sell a second time, even if the price is 10x.
Free credits can also lure players who have had a bad streak back, and back to spending money.
In game currencies exist to detach you from the true cost of playing games, and to give you the feeling of being rewarded with something of value.
I’m on the fence about this one, since some games reward you with premium currency for doing well (looking at the finals). Sure, I suppose they could just give you $1 credit, which is definitely more clear, but it still feels strange. Maybe I’m just too used to in-game currencies
Exactly, they can just give you credit if they want to use that strategy. These games are just designed in such ways to get people to spend as much money as they can. Removing the virtual currencies makes the actual spend much more obvious, reducing the effect it can have.
I think people will still spend a lot as they are far far too comfortable with games just offering skins for $20 now as the norm. It’s disgusting really where we are at with games like this these days. Remember when you just earned a skin through playing the game?
Shit, some games are just winning currency. Look at “social gambling”. It’s just gambling without the ability to win your money back.
There’s an imbalance of power in it.
You can spend $10 for 1000vbucks or whatever. That costs you. There’s no way of you getting those vbucks on demand exactly when you want it.
The game provider on the other hand, can shit out vbucks until the cows come home. Doesn’t cost them a thing.
In some cases, free credits make them money. Heavily discounted credits for your first purchase entices new buyers into breaking the “first purchase barrier”, which drastically makes it easier to sell a second time, even if the price is 10x.
Free credits can also lure players who have had a bad streak back, and back to spending money.
In game currencies exist to detach you from the true cost of playing games, and to give you the feeling of being rewarded with something of value.