• GnuLinuxDude@lemmy.ml
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    23 hours ago

    Does this analysis hold for luxury goods? A Switch 2 is not a necessary purchase, and alternatives to it (games and game consoles) can be found for extremely cheap.

    I also think Nintendo has even more strong competition today than it used to with the rise of cellphones and app stores. I’d argue those mobile games tend to be crap, but that’s a separate concern from how accessible they are…

    • SockOlm [she/her]@hexbear.net
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      23 hours ago

      from my understanding Nintendo is basically only still around because of their brand and the fact they control IPs like Pokemon and super Mario

    • TheFogan@programming.dev
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      21 hours ago

      Also have to agree, that 1. Inflation wise, to a degree video games seem almost untouched by inflation. Which IMO is symptomatic of the real problem. The average person’s budget for luxury items, is if anything going down. Hence why in spite of inflation resulting in everything else going out. game prices have been steadilly launching in the 50-$60 price range since the NES. Even with massively increasing team sizes etc…

      Personally I’d be happy for luxury items to be spiraling upward at a steady rate, while housing/transportation/necesities all lock with wages.

      IMO I think that’s basically what kills the luxury goods/entertainment industries. Is that AAA games cost way more, take far larger teams than ever before, but at the end of the day, they need to sell them to the same masses, that have if anything less disposable income than they did in the days that AAA games were made by a team of ~10.

      So yes in my opinion in short, I don’t consider the idea that video games jumping up in price, at a rate that’s insanely low compared to inflation. After 25 years, a video game goes up from $50-$80 (and it can be noted that in that time team sizes have multiplied tenfold), meanwhile in 2 years a shitty one bedroom apartment in a small city’s rent goes from 600 to 900, while they are cutting the staff etc…