The checkbox should be grayed out.
But I want to always delete Electron Applications…
That’s why the checkbox should be grayed out, so that you can’t uncheck it.
OOOOOHH! I get it now!
I thought you meant grayed out so it couldn’t be checked.
My bad. You’re right.
Any tech college kid can write an app in common frameworks. I’ll admit llm code generators are great when they can translate electron apps to say tauri or even better to QT at reasonable cost :)
KATE >>>>>>>>>>>>> VSCode
- Qt “cute” (the UI framework)
- QT “cutie” (QuickTime the Apple media framework)
QT “cutie” (you 😊😳)
what’s are the alternatives? I want ease of writing UIs js/CSS/HTML gives, especially with frameworks like svelte.
I’d highly recommend Tauri. It’s much much much faster and you can use svelte for the front end and enjoy all of those benefits.
The “downside” is that all of the backend is written in rust which can be trouble to learn… (Downside is in quotes because rust is my favorite language and I would legally marry it if the law cared about the true meaning of love) However! If you don’t care much about the backend stuff or most of that is gonna be simple anyway… Just use it. It’s better in every way
Edit for context: I’m the lead developer of a “popular” (it’s as popular as you can be as a niche tool for a niche community) open source project that uses Tauri with a svelte front end and rust in the back end.
A webpage.
Electron and unreal have been disasters for their industries
Is Unreal worse than Unity? I’ve only ever heard people complain about the latter
Unity is bad as a company but unreal runs poorly and yet is being used in a LOT of games for no reason. Similar to Electron.
Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.
Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.
And yet, the most popular, and desired (and one of the most admired) IDEs that developers use all day, everyday, is built using Electron:
https://survey.stackoverflow.co/2024/technology/#2-integrated-development-environment
vscode isn’t an IDE, but an actual IDE written in electron would be horrible.I don’t want to argue about this anymore. I admit i had a bad take, and this whole thread is just arguing about semantics at this point. Does it even really matter if vscode is an IDE or not? If it works, it works.
This distinction is not useful since the creation of language servers.
It’s literally listed in stack overflow’s section on IDEs, functions as a replacement for an IDE, was architected so that plugins can turn it into an IDE, and is distributed with plugins made by the same company that turn it into an IDE. Insisting that it’s not an IDE in this context isnt helping anyone communicate, it’s just being pedantic.
What functionality is Vscode lacking for it to be an IDE?
IDEs come bundled with tooling, such as debuggers, intelligent code completion, and OOTB language support, and language servers.
vscode out of the box doesn’t have any of these, you install them with plugins. jetbrains products, for example would be IDEs, but editors like vscode and neovim aren’t. Those are code editors.
You could call vscode a “DIY IDE Building Kit” because everybody is using it that way.
After you put all the extensions together you basically got a fully featured “IDE” for most languages out there.
Nobody I know uses vscode like a simple “code editor”.
I think that whether it needs plugins or not to do the job isn’t really relevant.
You can develop software in a large number of languages including writing the code (with intelligent code completion), building it, committing it to source control and running and debugging it.
If it didn’t use plugins to do that then it’d huge and take ages to start up.
What’s different between Vscode and other editors like Vim is how easy it is to make it a fully fledged IDE. Usually a notification pops up about analyzers being available, and if you click accept it’s done. Just one click of a button.
With Vim it’s not that easy. You need to install many separate plugins just to make it a fraction of an IDE.
I agree. I was mainly thinking of neovim, but i guess vim works in this example, too.
I was talking about the base editor itself, though. In the end it doesn’t even matter what we consider VSCode to be, i feel this thread has just devolved into arguing about semantics and bikeshedding, and there’s no correct solution.
I think i’ll just be deleting my main comment, admit I had a bad take and move on. i’m tired of arguing about this.
Seems unnecessarily pedantic 🤷
I don’t think it really matters, but the implication you can write a whole IDE in electron is just insane.
It is pretty pedantic, i agree. I don’t want to start an argument about something as pointless as this, though.
But aren’t the plugins also basically part of the electron app after installing? But I have no idea how electron, vscode and their plugins acrually work.
Not really. there’s VSCode itself, and then there’s the extensions on top of it. But my main point was how vscode wasn’t designed to be an IDE, just a customizable code editor. Like neovim or emacs, you could customize it to the point of being similar to an IDE, but they’re still not considered IDEs.