Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.
Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.
Electron and unreal have been disasters for their industries
Is Unreal worse than Unity? I’ve only ever heard people complain about the latter
Unity is bad as a company but unreal runs poorly and yet is being used in a LOT of games for no reason. Similar to Electron.
Unreal pushes a lot of “hip tech” that supposedly improves performance, but often it turns out that many example cases are just really poorly optimised. With more traditional optimization techniques more can be achieved.
Unreal can perform really, really well, it’s just that it won’t by default. And many devs are too lazy to properly profile their games to figure out how to improve it.