Any game in the Halo series.
Criminal!
Undertale. I tried playing it a few weeks ago, but the controls are clunky and the story isn’t really entertaining. It was just boring and annoying.
I couldn’t stand it either, and I grew up with NES/SNES JRPGs and thought it would be right up my alley but for whatever reason the humor didn’t reach me in the slightest and I couldn’t be bothered to finish it.
More recently I tried Afterplace which also has a meta theme but the gameplay is more like a simplified Zelda and I really loved the writing.
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GTA. Games 3 and 4 were good, 5 was kinda fun, but I’m not really at all excited for the same formula over and over again. Even battlefield feels a bit samey. Only indie games are really taking risks these days. And some of them are fantastic.
Any of the Five Nights games, fortnite, roblox, and basically any sports game that isn’t something like Skate 1-3.
Firewatch. I liked the visual style but everyone raved about the writing specifically and I thought it wasn’t great. I don’t want to shit on them too hard because they did try, and you can’t control how other people hype your work, but I found the characters really flat.
I found the characters pretty flat as well. Neat atmosphere, though. I’m not really into that type of game so it was something new and interesting to me.
I also finally made the time to play it at a rough time in my life, and oh boy, let me tell you, your personal circumstances at the time of playing have a huge effect on how the game makes you feel if you give in to it. I actually found it pretty helpful, tbh. It helped me process some shit because it gave me the opening to think about some stuff I was kind of ignoring, even though I thought I’d processed it.
anyways yeah that’s how I found myself crying half drunk in my basement alone playing a video game
still. the writing was meh. it was neat, but it was meh, and honestly, the mehness is kind of part of it. it’s not some big crazy thing. it’s just some average people doing average people things, nothing special about them, and it allowed me to think about my own stuff instead of the characters’ stuff.
I appreciate it for its atmosphere and art style, but yeah the characters and the plot a are quite meh.
Pretty much anything based on collecting cards or deck building.
The Witcher 3. Tried many times, it’s okayish I guess. I liked 2 more.
for someone that only played 3: what did you like better in 2?
It’s been a long time but I think I liked that it wasn’t as open and sprawling. A tighter experience basically.
AAA first person shooters. At some point new releases are just are a rehash of the exact game mechanics.
Old ones die or dont have friends on em. Ideally everyone would play zombie panic source
Xonotic still has players :)
New maps! And skins! You can buy them, you know!
GTA
I just don’t get it.
I tried to play it like a normal RPG and remember just trying to walk around the neighborhood to find every random person I tried to talk to would just beat me up for getting close to them so I noped out of it
It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.
The game series also mixed in a lot of mafia movie vibes and satire.
Then Rockstar realized you can release a lot less content by pushing online gameplay, stopping the release of single player content.
I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.
I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.
Actually spent hundreds to thousands of hours playing gta5 with my friends after school. Getting thrown into a city with your 5 best friends and finding your place amongst the total anarchy of 30 players all fucking around was so much fun. Add on to that the various mini games, heists, vehicles, attire, weapons and customisations for all of those things and yeah. Pretty good game.
Gta online was peak, we played for like 4 years straight, you make your own fun, it’s a sandbox, if you dont find a sandbox with vehicles, weapons, planes, and murder fun, we wouldn’t be friends, it was emergent gameplay up the ass, ider the games wed make up there were so many, wed all play with aim assist off and get ppl playing with us to do it, made it more fun on console
Balancing kinda killed it for us over time
I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.
If it was GTA with spells, it would be more interesting. But guns (and by extension melee weapons) just feels too boring
I tried to explain to my friends but they don’t get it. Like it’s too grounded in reality
Yeah and some dragons, and fairies, and magical elves!
You run over hookers and get your money back.
I really like GTA 5 except most of the plot.
GTA without some greasy greasy plot and without sadism would be great.
Nintendo and Sega’s IP. I did not grow up with them and have never seen the appeal or hype around them.
All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes…
Multiplayer co-op FPSes, on the other hand, are freaking fantastic. There’s a reason why my friend group gaming rotation is primarily composed of Deep Rock Galactic, Left 4 Dead 2, and Vermintide / Darktide.
COD and most multiplayer shooters. I guess I’m just not competitive.
Same. Though I did love split-screen black ops zombies on the 360.
I just saw the post about Red Dead 2 becoming the 4th most sold game.
It is 100% not my thing.
Its sad that I enjoyed GTA V, and am semi looking forward to GTA VI too, but the wild west genre is not for me.
This is the one for me. Felt like a string of QuickTime sequences and story that is dull and plodding. Just didn’t click for me at all.
For me, it was the gameplay. I felt like I was walking through molasses or acting in slow motion every time I did something. I know that was 100% their intention, but it was just really off-putting to me personally
Assassin’s Creed. I was done after Unity. I don’t care for anything later than that. It’s all the same.
Balatro.
After I finished the first run, I was like “cool, now the number I need to beat is higher. So what?”. Which is strange, because I love deck builders, I like beating higher numbers like e.g. Brotato. But for some reason I could not be bothered with Balatro ¯\_(ツ)_/¯
Hmm… In my opinion you can’t really compare Balatro and Brotato. You’re right, both games are about making numbers big but the way, they scratch that itch is completely different in my opinion.
Of course the gameplay loops are different and when you’re more into the action oriented approach of Brotato, Balatro just might not be for you, but that’s not my point: In my opinion in Brotato you build your character and when everything goes right you reach a point where you begin to scale and roll and become pretty much unstoppable for the rest of the run. In Balatro you have more RNG caused variance in the main gameplay loop so you might have a rounds where you barely win and rounds where you draw just the right cards and destroy the Blind.
For me, a Brotato run feels kinda more “linear” while a Balatro run has more ups and downs even when going well.














