• kautau@lemmy.world
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      2 days ago

      It’s amazing how much a visualization can help to explain

      Like I had to take a few higher level math classes in college since I majored in comp sci, and the difference between a professor just writing notation on a board and rambling for an hour vs a professor explaining application and using visuals to explain was such a wild difference in the quality of classes

    • MonkeMischief@lemmy.today
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      2 days ago

      Oh sweet! That’s the magic that makes rotations work intuitively in Blender and game engines! :D

      … Still can’t say I understand it but I sure am grateful!

        • MonkeMischief@lemmy.today
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          2 days ago

          Wait, you’re totally right! I had it turned around!

          Quaternions avoid the gimbal lock issue, and are more efficient overall, but they’re a bit more complicated to understand.

          Euler is more user-friendly on the editing side of things, and easier to understand, but it’s got some shortcomings. (Maybe that’s why I thought this, perhaps some tutorials were telling me to use Euler at first…? Hm.)

          Both are an option in Blender and Godot for instance, because one might suit a given situation better than the other.