• MonkeMischief@lemmy.today
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      2 days ago

      Wait, you’re totally right! I had it turned around!

      Quaternions avoid the gimbal lock issue, and are more efficient overall, but they’re a bit more complicated to understand.

      Euler is more user-friendly on the editing side of things, and easier to understand, but it’s got some shortcomings. (Maybe that’s why I thought this, perhaps some tutorials were telling me to use Euler at first…? Hm.)

      Both are an option in Blender and Godot for instance, because one might suit a given situation better than the other.