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Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.
Think nes, snes, and Sega game emulation. No reason to run over 30fps.
Why would you run such games at half the framerate? 60fps was the norm back then.
Just bought that yesterday, I searched for a comment here mentioning it. Im already at it grinding tracks for 30 times in a row for that perfect run that I’m totally definitely gonna get soon.
This is a really cool project. Looks pretty convincing at first sight
Yeah the SP is quite something special. It uses clicky buttons, but also keeps the rubber membranes which give it this softer clickiness. Not sure why Nintendo did that? Though to be fair it was also one of the first consoles to use clicky buttons, maybe they just hadn’t completely figured it out yet?
I often find myself getting a notification 10+ minutes after I get a message
Oh that’s interesting, sometimes I don’t get notified at all
10 minutes sound pretty solid to me.
I’d also recommend the universal android debloater. makes the whole process quite easy.
Happened to me too. it suggested to delete the app (there was even a button for it directly) but as expected, nothing happened :(
hey I just wanted to say that I appreciate posts like these. It’s always interesting to see how different genres were like on the more limiting platforms like the DS.
No, not quite. 60fps (or 50fps for PAL regions) was basically always the target for 2D games rendered at 240p, because it was easily achievable with the hardware and looked way better.
When 3D games started to appear with the release of the PS1, Saturn and N64, 60fps was often out of the question because the hardware wasn’t powerful enough.
Interlacing doesn’t really have anything to with that. Interlacing just means that of the 480 lines of resolution, only half get shown on screen every frame (always the even or uneven ones). Since the image gets rendered in 480p anyway, it doesn’t matter whether or not the game gets rendered at 60fps or not.
Except when using field rendering, which was popular on the PS2. There, only the lines that get shown that frame get rendered, which is why it only works at 60fps. Maybe that was what you were thinking about?