Please do not perceive me.

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Joined 3 years ago
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Cake day: June 8th, 2023

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  • Currently playing FFVI myself. It’s a treat.

    Bit easier than other Final Fantasy games, I’m finding… at least in the early game, Edgar and Sabin are ass-blasting everything in the game with very little resistance, those boys probably don’t even need the rest of the Returners squad. I know that will probably change later but the duo are definitely the MVPs of act 1.

    I’m also of mixed opinion about the ability to teach every party remember every spell in the game. It’s obviously not the best idea, that I can’t stop myself from doing. Does Edgar or Gau need to know how to cast Bio or Slow or Rasp? No, not at all, and they’re probably better served leveling up with magicite that gives them useful stats. Will they learn those spells? You betcha.






  • skulblaka@sh.itjust.workstoScience Memes@mander.xyzdo no harm
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    1 month ago

    There’s some attempt to try and make it genuine, and there are guidelines around it to support that (e.g. 1 = barely noticeable, 3,4 = distracting, 5,6 = unignorable, 7,8 = prevents normal activities, 9 = prevents conversation)

    But in practice you’re going to get about one in every dozen patients who engages with this scale in good faith and you’re going to get a number between 8-11 from everyone else.



  • Um, there is more than one type of anticompetitive practice? Amazon uses predatory pricing to drive companies out of business, Microsoft uses tying to sell Teams, Google uses self-preferencing for their own services in search results, Facebook acquired Instagram rather than compete with them, etc.

    None of which are related to Steam nor has Steam done anything resembling any of these examples to my knowledge.

    One of Valve’s favorite anticompetitive cudgels is requiring “most favored nation” clauses in their contracts, prohibiting devs from selling for less on other storefronts (which Amazon also has used).

    Valve prohibits people from selling steam keys for less on other storefronts which I think is perfectly reasonable. You can list your game on Steam for $20 and distribute it on Itch for $5 or even free and Steam has zero problem with this, so long as you aren’t distributing steam keys via that storefront. This is to try and prevent a developer from leveraging Steam for advertisement purposes but making all their actual sales off-platform.


  • Can you describe where Steam has done anything even approaching that, ever?

    EA and Activision stores didn’t fail because Steam bought them out and bullied them out of the market, they failed because they were trash products. Steam doesn’t buy “default placement” in anything. They just have a good product that people want to use over alternatives.

    Point out a situation in which Steam has acted anti-competitive and I might agree that you have a point, but I can’t think of any situations to call out here.