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Joined 2 years ago
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Cake day: October 22nd, 2023

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    • Voicemeeter and Virtual Audio Cables for separate audio channels with separate volume controls, macro keys, and easily adjustable toggling between outputs (more easily adjustable and less latency than JACK)
    • Eartrumpet for easy and immediate per-program control over audio channels
    • FL Studio
    • Adobe Premiere
    • MX Ergo drivers that have full functionality including remapping and holding down mouse 4 and mouse 5 and toggleable precision mode with LED indicator
    • No sudden troubleshooting mid-way through working on projects to break my flow
    • A Windows testing environment
    • 100% compatibility with every game I own

    There may be a few more, but these are the big ones. JACK, at the moment, just isn’t a replacement for Voicemeeter and while there are some DAWs for Linux, they’re not FL and I don’t know if they’re compatible with Guitar Rig. I’ve used OpenShot for video as well, and while it’s not terrible it isn’t really comparable.

    I’m sure that Linux is a good fit for many users. Personally, as an operating system alone if it weren’t for these issues, I’d prefer it. I’d love to be able to do what I need to do and also have a plasma, it’s much nicer. But at the moment it isn’t a real option without sacrificing things that I actually need. I also really can’t be dealing with suddenly needing to sort out how to make a finicky program work at the drop of a hat when I’m in the middle of working on a project.

    I’ve been dabbling with Linux since the early 00s. I like it and I wish it were a substitute for Windows for my use case, but it isn’t. No amount of people being rude and obtuse in threads will change that. Time might, but it hasn’t yet.



  • I imagine the downvotes are backlash against all the people who convince themselves that Linux is the only viable solution regardless of use case or workflow. There are definitely loads of people in the Linux community and the open source community in general who will pick a piece of software and proselytize it with no consideration whatsoever whether it fits someone’s actual needs. Like, personally, I like Linux but there are things I need to do that require me to have Windows. For some people this fact is absolutely unacceptable and they simply won’t hear it.


  • AI is great for learning a language, partly because it’s the right combination of useful and stupid.

    It’s familiar with the language in a way that would take some serious time to attain, but it also hallucinates things that don’t exist and its solution to debugging something often ends up being literally just changing variable names or doing the same wrong things in different ways. But seeing what works and what doesn’t and catching it when it’s spiraling is a pretty good learning experience. You can get a project rolling while you’re learning how to implement what you want to do without spending weeks or months wondering how. It’s great for filling gaps and giving enough context to start understanding how a language works by sheer immersion, especially if the application of that language comes robust debugging built in.

    I’ve been using it to help me learn and implement GDscript while I’m working on my game and it’s been incredibly helpful. Stuff that would have taken weeks of wading through YouTube tutorials and banging my head against complex concepts and math that I just don’t have I can instead work my way through in days or even hours.

    Gradually I’m getting more and more familiar with how the language works by doing the thing, and when it screws up and doesn’t know what it’s talking about I can see that in Godot’s debugging and in the actual execution of the code in-game. For a solo indie dev who’s doing all the art, writing, and music myself, having a tool to help me move my codebase forward while I learn has been pretty great. It also means that I can put systems in place that are relevant to the project so my modding partner who doesn’t know GDScript yet has something relevant to look at and learn from by looking through the project’s git.

    But if I knew nothing about programming? If I wasn’t learning enough to fix its mistakes and sometimes abandon it entirely to find solutions to things it can’t figure out? I’d be making no progress or completely changing the scope of the game to make it a cookie cutter copy of the tutorials the AI is trained on.

    Vibe coding is complete nonsense. You still need a competent designer who’s at least in the process of learning the context of the language they’re working with or your output is going to be complete garbage. And if you’re working in a medium that doesn’t have robust built-in debugging? Good luck even identifying what it’s doing wrong if you’re not familiar with the language yourself. Hell, good luck getting it to make anything complex if you have multiple systems to consider and can’t bridge the gaps yourself.

    Corpo idiots going all in on “vibe coding” are literally just going to do indies a favor by churning out unworkable garbage that anyone who puts the effort in will be able to easily shine in comparison to.

    It’s a good teacher, though, and a decent assistant.