you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
you don’t actually have to do that. for the most part you can just run everything in the same prefix. it’s what I usually do.
Hm? Wayland has VRR.
FIFO and commit timing are big for gaming. IIRC the lack of those protocols was a big reason why devs didn’t want to enable Wayland support for SDL3 at first.
Man, this guy does not give up. Respect, honestly. Hope for the best this time.
Huh, just realized Yuzu was GPLv3. That’s weird. Citra was GPLv2 and Yuzu is a Citra fork. Some of the Citra devs were Yuzu developers, but not all of them, so I wonder how they handled the relicensing. Yuzu had a CLA attributing copyright to the creators, so that wouldn’t have been a problem, but Citra had not such thing.
I mean, all of these emulators are already very well archived and available from several sources, not to mention downloaded to the devices of millions of people. I highly doubt we would be in danger of losing any of them even if Nintendo were to sue literally all of them overnight. Well, except for things like Github issues and pull requests, nobody bothers to archive those unfortunately.
But yeah, IMO the danger is moreso that the attacks are leading to a massive chilling effect and loss of developer talent in the emulation community.
try disabling any krunner plugins you don’t need. that should make things faster.
Sketchup has always worked pretty well with Wine. It’s always just been installing a couple of things with winetricks (like vc runtimes) and then it usually works fine.
Uh, no. Not the majority. Not by a long shot.
What problems do you anticipate? Wine, which Proton is just a modified version of, implements file dialogs. If it didn’t, just about every application that isn’t a game would be broken. Needing to open files is pretty ubiquitous, after all. You need file dialogs for that.
It isn’t significant. Wine already supports the vast majority of MediaFoundation codecs with GStreamer. This is just an alternative backend that uses FFmpeg instead of GStreamer. GStreamer already has an FFmpeg plugin, so this doesn’t add any new codecs to the table. It seems there’s just a long term plan to move away from GStreamer for whatever reason.
Wine’s MF support used to be much worse, which is why Valve had to do their workaround shader hack. Not sure what exactly the current status on that is, but I do know things like mf-install or Proton-GE are rarely if ever necessary anymore, even with non-Steam games (which I have plenty of).
Well, Steam and Proton both already run on top of FEX or Box64 on ARM Linux, but it’s nice to see an official effort from Valve.
Also, does ARM still have better battery life when all of the machine code has to be translated from x86? That adds a not insubstantial amount of CPU overhead, which does hurt battery life.
And perhaps most importantly, is there any ARM chipset out there that can deliver performance on par with the Steam Deck’s CPU (even after factoring in the overhead of the x86 JIT) at a viable price for a Steam Deck successor?
I’m surprised you could even run a Linux distro with X11 and KDE1 on 8MB of RAM.
Qt1 came with two default themes. One of them mimicked Win95 and the other mimicked Motif. KDE1 defaulted to the former in order to look more familiar. To this day, the “Windows 9x” theme still ships with Qt and can be selected on any Plasma 6 install. Starting with KDE2 they started using their own custom themes for everything, tho.
GNOME 1 actually looked very similar, which isn’t surprising because its main goal at that point was to offer a replacement for KDE that didn’t depend on then-proprietary Qt. GNOME 2 and KDE 2 is when they really started building a distinct identity.
Yeah, I mean Google caring about Linux isn’t exactly breaking news. We knew that already. Android and ChromeOS both exist and as web company they kinda have to care about the OS that by and large runs the web. But this is Phoronix and they’ll make articles about anything as long as they think as it’ll get engagement. “Chromium” and “Wayland” are pretty good buzzwords as far as that goes, thus this article. My point is more so that maybe it isn’t productive to have every acknowledgment of Chromium’s continued existence be overwhelmingly negative regardless of context.
This isn’t something to complain about, IMO. Chromium is a popular app and it is a good thing to see work on supporting FDO protocols and improving Wayland support. I prefer Firefox myself, but it’s nice that Linux support isn’t just an afterthought for Google either and more importantly it trickles down to the countless apps on Linux that depend on Chromium in some form (usually through Electron). I personally use several, including but not limited to Slack, Discord, r2modman and VSCodium.
Esperanto has grammatical gender.
Uh, Cinnamon does not need a compatibility app to run Qt apps. No desktop environment does. You mostly just need to be X11 or Wayland compliant. The same is true with GTK.
MV3 doesn’t make adblockers impossible, only less effective. It’s important to note that MV3 has changed a fair bit since the initial controversy and isn’t quite as limiting as it used to be. The fact that adblockers will lose some functionality at all is still a dealbreaker for me and many others which I thankfully won’t have to deal with as a Firefox user, but it isn’t going to kill adblockers on Chrome and most users will probably just install an MV3-compatible adblocker and move on with their day.
uBlock Origin’s developers don’t seem to want to make a proper MV3 port, which is fair because they’d probably have to rewrite most of the extension, but they did create the far more minimal uBlock Orgin Lite, which a lot of people have taken to be an attempt at porting uBlock Origin to MV3. It isn’t that. On top of MV3’s limitations, it also makes the decision to work within these self-imposed restrictions:
No broad host permissions at install time – extended permissions are granted explicitly by the user on a per-site basis.
Entirely declarative for reliability and CPU/memory efficiency.
These aren’t MV3 limitations, just a thing Gorhill decided to do. See the FAQ. You can get much closer to uBlock Origin within MV3’s constraints than uBlock Origin Lite does. Right now, the best option appears to be AdGuard, which has been making a true best-effort attempt at porting their adblocker to MV3 pretty much since the announcement.
I dunno, I expect the Deck to last far longer than the average console if anything. It’s a PC, so the games are pretty much guaranteed to keep coming for decades to come, as they have for decades past.
The hardware will fall behind, so I think the point where the newest Triple A games won’t be playable will come within a few years, but I bet whatever visual novels or pixelated indie games release in 2035 will still run just fine on it.
Plus, it’s designed to be repairable, unlike most consoles. And even if Valve stops maintaining SteamOS for the Steam Deck, you’ll still be able to install other distros, so software support isn’t something I’m very concerned about either.