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Cake day: July 14th, 2023

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  • A big part of the reason that Republicans are more able to pass legislation is that smaller states have a larger impact than they should, based on their populations.

    Each state has a number of members in the House of Representatives in proportion to their population - 52 for California. Each state has two members in the Senate, so CA has the same amount of power in the Senate as Wyoming, which has a population of under 600k to CA’s 39 million.

    Beyond the impact on Congress, the sum of those counts determines the number of electoral votes a state has in presidential elections. So California has 54 electoral college votes.

    If California split up into 12 different states, each would end up with 6 electoral votes. The total count in the House would decrease from 52 to 48, and some other state would get the remaining 4 (though even that could be avoided by just having some sub-states be large enough to get 5 Representatives) but the total count of Senators would increase from 2 to 24 and the total electoral vote count would increase from 54 to 72.

    Many of the smallest US states are firmly red, which means Republicans don’t need as much popular support to make policy changes. This would help reverse that. Heck, if California went all the way and split into 65 states, each with the population of Wyoming, they’d end up with 195 electoral college votes.

    I feel like the US would take over California again if that was the case.

    I’m not sure how you think the US would take over CA again, or what the impact would be, if it continued to be part of the US and just split into several different states. Could you elaborate?



  • No offense taken, but thanks for the comment! If someone was offended and they saw your comment, I think it would probably help

    I thought it was like the way one’s brain is wired that causes them to have slightly different perception than the rest.

    I’m no expert, either, but this is a solid explanation IMO. It’s why autistic people are prone to sensory overload; their brains don’t filter out noise (like the hum of the refrigerator, the sounds of people chewing, or background conversations) the way that most allistic people’s brains do. It also definitely could have been the reason, or at least contributed to, why the woman from your post was confused - particularly if she was trying to figure out why allistic people did something.


  • Sorry, that’s incorrect.

    Autism is commonly comorbid with mental health disorders (aka “mental illnesses”) like anxiety, depression, ADHD, etc., as well as with intellectual developmental disorders, but autism is still considered, at worst, a neurodevelopmental disorder, regardless of where an individual falls on the spectrum.

    Both the DSM-V and ICD-11 are in agreement about this, for what that’s worth, but you could also just do a search for “Is autism a mental illness?” on Duckduckgo, Kagi, Searx, Bing, Google, or whatever, if you want to confirm.







  • I think the better question than “Does the experience system sound like it has potential,” then, is “Does the overall concept / system have potential?”

    My gut is probably, but it depends a lot more on what you’re willing to put into it and what you want out of it. What’s your metric for success? If it’s something you want to run yourself and to share online to have a few groups use it, then that’s a lot more achievable than being able to get a publishing deal, for example. And in-between, publishing on drivethrurpg or something similar, at a nominal cost (like $2-$5), would take more effort than the former and less than the latter; and the higher the cost and the higher the number of players you’d want, the higher the effort you need to put in (and a lot of that isn’t just in system building, but in art, community building, marketing, etc.).

    From what you’ve shared, it sounds like an interesting system. I could especially see it working in an academy setting where grinding skills to be able to pass practical exams is one of the players’ goals. I also could see it working well by a loosely GMed play by post system, with the players self-enforcing (or possibly leveraging some tools built into the site to track resource pools, experience, rolling, etc.), though I haven’t played in a forum game myself, so I might be way off-base.

    Did your system have classes or was it completely free-form in terms of gaining access to those skill trees?


  • I run a Monster of the Week game and my players get experience throughout sessions, as well as at the end. The mechanics are basically:

    • It takes 5 experience points to level up.
    • If you fail a roll, you get an experience point.
    • If you level up, you get the benefit immediately.
    • At the end of the session, everyone gets 0-2 experience points.

    I think other PbtA (Powered by the Apocalypse - systems inspired by Apocalypse World) systems do something similar.

    I grew increasingly frustrated with the system of only distributing advancement/experience points at the end of a session.

    Isn’t the simple fix to this to just distribute experience points as soon as they’re earned?

    At some point, I started to divise a play system that relied on a split experience atribution system, with players being able to automatically rack experience points from directly using their skills/habilties, while the DM would keep a tally of points from goals/missions achieved, distributable at session end.

    Your system sounds like the way that skill-based video game RPGs (Elder Scrolls games and Arcanum come to mind) handle experience.

    In a lot of games I’ve played, I’d rather get experience for in-game accomplishments immediately and to be able to train skills like this during downtime - generally between games.

    To those with more experience in TTRPGs: would this be feaseable? Or enticing? Interesting?

    I could see people being interested in it. You get instant gratification and a bit of extra crunchiness. A lot of players enjoy that.

    With the right skill system I could see this being useful. My main concern is that if you put this on top of a system with relatively few skills, it could encourage people to game it by grinding. There are ways to mitigate that, though.

    In a system with fewer skills, instead of just being experience points, the “currency” you earned this way could be used for temporary power ups related to the skill in question.

    You could also limit it so you only rewarded players for story-related tasks.


  • Copied from the post:

    You may have seen reports of leaks of older text messages that had previously been sent to Steam customers. We have examined the leak sample and have determined this was NOT a breach of Steam systems.

    We’re still digging into the source of the leak, which is compounded by the fact that any SMS messages are unencrypted in transit, and routed through multiple providers on the way to your phone.​

    The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.​

    You do not need to change your passwords or phone numbers as a result of this event. It is a good reminder to treat any account security messages that you have not explicitly requested as suspicious. We recommend regularly checking your Steam account security at any time at ​

    https://store.steampowered.com/account/authorizeddevices

    We also recommend setting up the Steam Mobile Authenticator if you haven’t already, as it gives us the best way to send secure messages about your account and your account’s safety.





  • stuck with the GPL forever

    If you accept a patch and don’t have the ability to relicense it, you can remove it and re-license the new codebase. You can even re-implement changes made by the patch in many cases, whether those changes are bug fixes or new features.

    If you re-implement the change, you do need to ensure this is done in a way that doesn’t cause it to become a derivative work, but it’s much easier if you have copyright to 99% of a work already and only need to re-implement 1% or so. If you’ve received substantial community contributions and the community is opposed to relicensing, it will be much harder to do so.

    A clean room implementation - where the person rewriting the code doesn’t look at the original code, and is only given a description of the functionality - which can include a detailed description of the algorithm - is the most defensible way to perform such a rewrite and relicense, but it’s not the only option.

    You should generally consult an attorney when relicensing and shouldn’t just do it casually. But a single patch certainly doesn’t mean you’re locked in forever.