Author, philosopher, programmer, entrepreneur, father and husband.

Philosophy of Balance | Substack | Fiction | Homepage

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Cake day: February 26th, 2024

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  • I don’t know if you already use Linux or not, but if you do you have a valid excuse for why you can’t help them with their impulse buy from HP. So if they want your help, they can take your suggestions for where to get a Linux computer, such as System76, Framework, and I think even some Dell models come with it preinstalled. There’s probably some I forgot, but the point is, those selling Linux machines are in a growth market that only seems to be accelerating. It should be only a matter of time before more players want a piece of that.







  • I’m not sure I agree with the “no one claimed” part, because I think the proof is specifically targeting the claim that it is more likely than not that we are living in a simulation due to the “ease of scaling” if simulated realities are a thing. Which I think is one of the core premises of simulation theory.

    In any case, I don’t think the reasoning only applied to “full scale” simulations. After all, let’s follow the thought experiment indeed and presume that quantum mechanics is indeed the result of some kind of “lazy evaluation” optimisation within a simulation. Unless you want to argue solipsism in addition to simulation theory, the simulation is still generating perceptions for every single conscious actor within the simulation, and the simulation therefore still needs to implement some kind of “theory of everything” to ensure all perceptions across actors are being generated consistently.

    And ultimately, we still end up with the requirement that there is some kind of “higher order” universe whose existence is fundamentally unknowable and beyond our understanding. Presuming that such a universe exists and manages our universe seems to me to be a masked belief in creationism and therefore God, while trying very hard to avoid such words.

    The irony is that the thought experiment started with “pesky weird behaviours” that we can’t explain. Making the assumption that our “parent universe” is somehow easier to explain is really just wishful thinking that’s as rational as wishing a God to be responsible for it all.

    I’ll be straight here: I’m a deist, I do think that given sufficient thought on these matters, we must ultimately admit there is a deity, a higher power that we cannot understand. We may as well call it God, because even though it’s not a religious idea of God, it is fundamentally beyond our capacity to understand. I just think simulation theory is a bit of a roundabout way to get there as there are easier ways to reach the same conclusion :)


  • It’s possible yes, but the nice thing is that we know we are not merely talking about “advanced people with vastly superior technology” here. The proof implies that technology within our own universe would never be able to simulate our own universe, no matter how advanced or superior.

    So if our universe is a “simulation” at least it wouldn’t be an algorithmic one that fits our understanding. Indeed we still cannot rule out that our universe exists within another, but such a universe would need a higher order reality with truths that are fundamentally beyond our understanding. Sure, you could call it a “simulation” still, but if it doesn’t fit our understanding of a simulation it might as well be called “God” or “spirituality”, because the truth is, we wouldn’t understand a thing of it, and we might as well acknowledge that.






  • You know, as a full-time Linux user, I think I rather have game developers continue to create Windows executables.

    Unlike most software, games have a tendency to be released, then supported for one or two years, and then abandoned. But meanwhile, operating systems and libraries move on.

    If you have a native Linux build of a game from 10 years ago, good luck trying to run it on your modern system. With Windows builds, using Wine or Proton, you actually have better chances running games from 10 or even 20 years ago.

    Meanwhile, thanks to Valve’s efforts, Windows builds have incentive to target Vulkan, they’re getting tested on Linux. That’s what we should focus on IMO, because those things make games better supported on Linux. Which platform the binary is compiled for is an implementation detail… and Win32 is actually the more stable target.





  • I’m making a case for custom codes, not for using a 200 status code with it. My reply said the 200 didn’t make sense.

    Of course once you use custom codes, the actual HTTP status codes do become less important, because there’s some redundancy there. That’s not an argument to do it wrong, but it is an argument that accurate HTTP status codes are less of a priority. So understandably some people will take shortcuts.

    Apparently you find this very frustrating, but in the end it’s just an implementation detail. But it also sounds like you’re more frustrated with the service API as a whole than the fact it uses custom error codes specifically, so I’m just going to leave it at that.


  • arendjr@programming.devtoProgrammer Humor@programming.devYes, But...
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    9 months ago

    Well, looking at your example, I think a good case can even be made for it.

    “s23” doesn’t look like an HTTP status code, so including it can make total sense. After all, there’s plenty of reasons why you could want custom error codes that don’t really align with HTTP codes, and customised error messages are also a sensible use case for that.

    Of course duplicating the actual HTTP status code in your body is just silly. And if you use custom error codes, it often still makes sense to use the closest matching HTTP status code in addition to it (so yeah, I agree the 200 in your example doesn’t make a lot of sense). But neither of those preclude good reasons for custom codes.