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Cake day: April 18th, 2025

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  • I don’t know the “right” answer, but I set it so if you hit something, it plays out some checks similar to as you described:

    • If we collide with something but its only waist high, then we will have the player stop the grapple and attempt to vault over whatever it is.

    • If we collide with something and its more than waist high, then we wait for a very small delay and see if we made any progress towards our destination. If not, end the grapple because something is in the way.

    • Ignore all collision damage otherwise when grappling. Either we get stopped on the way and give up, or make it and then end the grapple.

    … And last but most horrible of all:

    • Do a completely different set of checks if the player is underwater when the collision happens.

    All my games are janky though so I don’t think this is some ideal setup.

    Edit: Cleaned up the collision damage part as I thought I handled it differently.





  • As far as I know all droids in Star Wars have free will.

    Han Solo gambled and won the Falcon from Lando (who appears well off), it was definitely too expensive for him to have bought normally.

    I think the hyperspace battering ram is funky, but I believe it was less that it was a good tactical idea and more of the First Order being extremely arrogant by not having their shields up, not using a tractor beam, and not just sending a smaller ship forward to close the gap and blowing it up.

    I think the movie wanted to show that they were savoring the victory and were willing to draw it out as they believed the rebels were drowning in hopelessness.


  • As I recall, hyperspace is like a pocket dimension. They just speed up a whole lot to enter hyperspace. So you can’t collide with things ‘in hyperspace’, but only as you’re going really fast while transitioning to hyperspace, which is quite a bit more limited in capability.

    Hyperspace drives are expensive, and droids are sentient (so its still suicidal). Using it as a weapon would be like having an shotgun in an fps game, where the first 5 feet is extremely lethal to really big targets, whereas anything after that is a waste of time. Also each shot is $10k.

    The real question would be why didn’t she just splat against the cruiser’s shields as they established that was a problem in the previous movie (when they need to hyperspace through the shielding of that planet), unless they had a Galaxy Quest moment where they forgot to flip the shields on.