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Joined 1 year ago
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Cake day: June 11th, 2023

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  • English Mobster@lemmy.worldto196@lemmy.blahaj.zonerulenity
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    1 year ago

    Unity is a game engine that is frequently used by mobile app developers and indie gamedevs. It’s lightweight and easier to learn than its main competitor, the Unreal Engine.

    Sometime within the last year, Unity adjusted their terms of service. It used to state that you were only governed by the TOS for the version of the Unity Editor you used. If you disagreed with a new TOS, you could use the older terms as long as you didn’t update the Unity Editor. This clause was silently removed a while ago, without replacement. Nobody noticed.

    This week, Unity announced they are changing how they charge for the use of their engine. It used to be you had to subscribe to Unity’s developer accounts monthly if you were selling your games - this is how Unity made money. Unity has changed it so that you still have to do this, but they are getting rid of the cheapest plan (now the cheapest plan is $250/month) and Unity is now charging $0.20 every time your game gets installed. This is applied retroactively, to every game that has ever been made in Unity.

    So if someone buys your game, installs it, then reformats their hard drive and installs your game a second time. You now need to pay Unity $0.40.

    If you are selling your game for $1, then you effectively pay $0.30 in platform fees and $0.40 to Unity, meaning you only made $0.30 yourself. There were open questions about how this would work with GamePass, Humble Bundle, etc. - Unity has said they’ll just charge Microsoft (or whoever is the distributor) instead, without giving any details as to how this works.

    This also means if you sold your game in 2012, you are now paying Unity $0.20 any time someone decides to reinstall your old game - even though at the time you were bound by a different EULA, which Unity now says is invalid and they can retroactively change the terms of.

    People are saying this isn’t legal, but indie devs don’t have the money to throw at lawyers. Bigger corpo places do, but they also likely have a special contract.

    People are understandably upset by this, as they are now going to be on the hook for money they don’t necessarily have. This is a threat to their livelihoods and many games are just going to remove their games from sale rather than risk losing being on the hook for a bunch of money. This means you won’t be able to buy a lot of indie games in the future.









  • If I run Satisfactory via Vulkan on X, it causes my entire desktop to flicker until I close the game, on all screens. Annoying, but at least I can make it go away.

    If I run Satisfactory via Vulkan on Wayland, it crashes Wayland and my entire computer freezes until I hard reboot it by pressing the power button. That is absolutely unacceptable.

    (Satisfactory on DX12 works fine for both, but the point is Wayland is still much more likely to fail catastrophically.)



  • Hey, that happened to me, too!

    I got scheduled for a mandatory meeting with 1 hour notice. During lunch.

    I asked my boss what it was. He didn’t know either. I joked that it was us being shut down.

    Sure enough, 1 hour later we were both writing LinkedIn recommendations and helping each other find jobs after it was announced that our whole studio was being shut down by corporate and myself plus all my coworkers were all now jobless.








  • Just put your exact quote into GPT-4, you aren’t wrong:


    Dear [Community/Customers/Employees],

    We are deeply aware of the concerns that have arisen regarding our recent actions towards our employees. I want to express our sincere regret and acknowledge that we have not lived up to the standards we set for ourselves.

    We recognize that our actions have led to disappointment and confusion, and we’re committed to making things right. A comprehensive internal investigation has been initiated, and we are working with all parties involved to understand the full scope of the situation.

    We believe in transparency, trust, and accountability, and will be taking immediate steps to rectify the situation, including providing support to those who have been affected.

    I assure you that we will learn from this incident, make the necessary improvements to our processes, and continue to strive to uphold the values that have defined our company for years.

    Your trust in our company means everything to us, and we are committed to earning it back. We appreciate your patience and understanding as we work through this challenging situation.

    Sincerely,

    [Your Name] Chief Communications Officer [Company Name]