There are still other compression schemes which can be used to save space, and not compressing anything is a bad idea, it’s not the biggest waste of space but it is a waste.
“Let Chaos storm, let cloud shapes swarm; I wait for form”
There are still other compression schemes which can be used to save space, and not compressing anything is a bad idea, it’s not the biggest waste of space but it is a waste.
Probably a significant amount, by far the heaviest storage usage in any game is the duplicate videos at different resolutions.
I already know that people are going to excuse this practice or say it’s progress but it’s not excusable, space wasting is a big problem in modern game development. Especially since modern games do not use the same optimization, such as the fact that you do not need to store duplicate rotated or mirrored versions of textures. Since one idiot I’ve met on Lemmy doesn’t understand what that means and thinks I’m talking about actual mirrors. Here’s a short demonstration.
Here is an example of a texture tile from an RPGmaker game. It’s a lower quality but this concept does scale up and really applies to any game where textures are stored images and not solid colors or AI generated on the fly (basically the vast majority of games out there).
This is an example of Mirroring or Reflection. Yeah that’s right the word mirror can refer to a transformation I know wild but for people who are actual game devs you should know this already. Even though this texture is small if you have a lot like this which could easily be mirrored it can add up fast especially with larger textures.
This last one is called rotating, it’s not always ideal since some textures are orientation sensitive and could handle being mirrored but get messed up in tiling if they get rotated. So it can’t always be used but should be used in cases where it can be.
Both of those are very computationally cheap and simple ways to save space on textures by only having as many as you need to paint the scene.
Another way to optimize is to simply use lossless compression schemes, which these images are already doing since they are .png files. This might seem like a no-brainer but I’ve seen many modern games which store textures completely uncompressed and waste a lot of space, especially for bigger textures. It also applies to FMVs and animated textures too. Use lossless compression standards for your assets, I really shouldn’t have to say that.
Finally one way to reduce size dramatically is to just omit assets that aren’t needed. If your machine isn’t 4K capable or doesn’t have a 4K display than 4K or higher graphics aren’t going to do you any good and are going to be a waste of space. Most games don’t let you omit them during the download process but worse, some games complain or redownload them if you delete them, despite them not being used at all. Basically these games could fit in a smaller size but they just don’t because they have duplicate unused assets that could be removed but either make it difficult or don’t let you at all.
Yep this is called Rainbow capitalism. I think this upcoming June in the USA we’ll see just how many companies actually care and how much of it is just Rainbow capitalism to appeal to majority opinion and pretend to be on the right side. I predict it’ll be many small businesses rebranding in June but almost none of the large corporations doing anything at all.
They also have an SD card slot for those who feel the onboard storage isn’t quite enough for their tastes.
No it’s called keeping the money and merchandise in their original hands, which for business is worse than theft. It means no one buys and you don’t sell.
And this is the reason why apple and other companies jump on the trend. Many of these manufacturers also sell Bluetooth headphones and they want people to buy them instead of cheaper wired ones.
Some of them make excuses but this is one of the primary reasons, and some of the excuses are so transparently stupid it isn’t even funny. Like saying they removed it so people can use Bluetooth headphones (as if presence of the headphone jack prevents use of Bluetooth headphones 🙄).
I still have one in my phone, and external SD card storage too. Another thing that they want gone (cloud storage agenda).
I forgot that the really bad stuff gets scrubbed even from the modlog…
It’s more like, if it gets removed by “ban with content removal” it never gets announced. Entries can’t really be removed from the modlog when they appear, at least not on all instances at once. It’s actually an unintended bug which will probably be fixed in 1.0 since as of now you can’t even tell comments were removed if someone bans a person with content removal.
It is. I mean yes it’ll be replaced by others just as bad or worse, and maybe might come back again anyway, but it’s still a huge win for now.
That actually seems really scary, I’m thankful that the only people I know who were affiliated with 4chan are people I only know online or don’t live anywhere near me.
It doesn’t show in the modlog but in case anyone is wondering, it was gore/animal violence spam. If you didn’t see it consider yourselves lucky.
Also looks to be made of leather too, which is kind of a bigger problem.
You are an evil piece of shit, seriously go fuck yourself, spammer.
Algae and Plankton technically, though some of those plankton (Zooplankton) are animals, not plants, they’re all mixed together and baked under high pressure, no way to separate the zooplankton from the phytoplankton.
We need a piracy meme community here on dbzer0. They post memes on the old dead/dying subreddit, we should have one like that here. But of course not like the Reddit one, actual good content here.
I don’t know either, it sucks. Headaches and back pain suck. Cramps too.
It is terrible for your stomach if you take it on an empty stomach. It also doesn’t work as well. You need to eat something when taking it. Helps it get absorbed better and decreases the risk of an ulcer.
She doesn’t have to do that either though, she can just get a c-section.
It isn’t the biggest thing but it’s one example of space saving that isn’t done out of laziness. Obviously it’s easy to not do it in the drafting and design phase but it really should be optimized after the fact. No the big space wasters are the duplicate video scenes for higher resolutions that may or may not be used. The 2K and 4K videos waste a lot and that’s a big drawback if they aren’t ever going to be used if say, the person doesn’t have a monitor that goes that high.