- cross-posted to:
- linux@lemmy.ml
- cross-posted to:
- linux@lemmy.ml
cross-posted from: https://beehaw.org/post/16434132
YouTube video: https://youtu.be/uScsmjvdwyo
Invidious video from YouTube without YouTube: https://inv.nadeko.net/watch?v=uScsmjvdwyo or https://invidious.nerdvpn.de/watch?v=uScsmjvdwyo
Video description:
It’s clear there are some people who don’t understand Proton. So let’s talk about it. #Proton #SteamPlay #CompatibilityLayer
00:00 Introduction 00:41 The basics of a computer 01:46 What Proton is not 03:04 What is an emulator 04:32 Proton acts like a map 05:25 Proton translates API and system calls 06:18 Proton provides a Windows-like software environment 06:55 Why are some games incompatible? 08:52 Shouldn't we demand native Linux games? 11:07 Conclusion
Why? They comprise like 3% of the market and the native Linux versions usually run worse than the Windows ones run through Proton…
in my experience that usually boils down to the Linux version getting (an understandably) low priority compared to the windows version. Which is something that won’t change until Linux has a significant market share and I can’t fault the devs for it. For an example of a game where that is not the case I’d like to take Factorio, where the devs went out of their way to properly work on the Linux native version and even include Linux/Mac exclusive features for their next update. But that only happened because one of the devs themselves uses Linux.