• muusemuuse@sh.itjust.works
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    1 day ago

    Apple‘s mobile UI definitely needed a visual overhaul. It’s time. But liquid glass was a step in the wrong direction. I’m firmly in the camp of neumorphism. This was horseshit. This does not solve a problem. It is not visually interesting. It is an obstacle in every goddamn fucking way. This says they had no engineers or designers in the room when they made this, it was all business majors and they fucking suck.

      • muusemuuse@sh.itjust.works
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        9 hours ago

        You can do that in a high contrast way. Elements are naturally high contrast in that design. You don’t need to see the shading around it. That’s not the important part.

    • vacuumflower@lemmy.sdf.org
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      1 day ago

      I’m firmly in the camp of neumorphism.

      Why not good old 3d controls (or skeuomorphism) like in Winamp classic skin or Windows 3.11 or you get the general idea?

      Why even combine fake 3d with flatness?

      Also “electronic paper” (as in no 3d look, just lines and geometric figures and fillings, but not what’s called flat design - element borders are lines, elements without borders don’t exist) - fine. Think, if talking Apple, MacOS 8, but with less pretense.

      • muusemuuse@sh.itjust.works
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        18 hours ago

        Neumorphim mockups I’ve seen were visually interesting, clean and easy to read and understand, and flexible.