Does anyone remember where games would respect the autonomy of the player enough that they’d actually let you lock yourself out of an ending, where there was an actual game over state your decisions could lead you to?
I still remember the point where the pile of notes my sibling made for Riven (the Myst sequel) was taller than the 6 CD jewel case it came in.
Does anyone remember where games would respect the autonomy of the player enough that they’d actually let you lock yourself out of an ending, where there was an actual game over state your decisions could lead you to?
I still remember the point where the pile of notes my sibling made for Riven (the Myst sequel) was taller than the 6 CD jewel case it came in.