• TropicalDingdong@lemmy.world
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    1 day ago

    Valve phone? I don’t really want an arm steam deck. It’s important to me I be able to run stuff outside of games on my deck. It’s not just a handheld, it’s a full fledged pc in a handheld body.

    But if they want to make a valve phone with a Linux based os…

    • fonix232@fedia.io
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      1 day ago

      You do realise that the same runtime that makes x86 games work on ARM, will also work for… drumroll please… regular software too?

      • TropicalDingdong@lemmy.world
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        1 day ago

        Uh no.

        Not the kinds of things I need to be able to do. There simply isn’t the support. Taken a ridiculous amount of time to get even basic support to do the kinds of things I need to be able to do on AMD hardware.

    • artyom@piefed.social
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      1 day ago

      The whole point of FEX is running x86 applications on ARM. Much like WINE, it won’t be limited to games.

      Valve phone? Nah. I’ll be surprised if you’re not able to run x86 Windows games using the Steam Android app though. You already can with GameNative and GameHub anyway.

      • tea@lemmy.today
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        18 hours ago

        I’m completely a novice at understanding this, but is ARM battery efficient because of how its executables are compiled or is it battery efficient because of ARM chip architecture? I guess my question is if you run a comparability layer like this will the ARM chips still be as efficient running x86 programs and games?

        • artyom@piefed.social
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          18 hours ago

          ARM is generally notorious for being power efficient but not necessarily. Won’t mean shit if your software isn’t properly optimized.

          Linux on ARM is generally much more efficient than x86, yes. But also often much less powerful. Apple seems to be the only one who has cracked this code thus far to unlock high power and also incredible efficiency.