Why are people so excited about what looks like custom proprietary hardware designed to have a limited lifespawn and that will end up in a landfill in less than a decade?
I wish it had a more defined upgrade path, I really do. I was actually going to get a Framework 16 until their controversy came to light. For those of us who care for that sort of thing, the only game in town left the building.
So my answer is that this device checks all my boxes except for that. It’s built with Linux in mind, it’s small, it’s not a laptop, it has quality assurance and I don’t have to build it myself, and it can run all my favorite games. And it is still repairable, just not upgradable. But I’m going to get as much life as I can get out of it, and I’m not going to just throw it out or sell it when the next Steam Machine comes around. I’ll make do with what I have until it breaks or becomes unusable.
I’m seriously stoked about this, even though I’m not planning to buy any of the new hardware! It all comes down to the fact that Valve’s hardware projects force them to pump huge resources into open-source development, and we all get the benefits. That means the compatibility tools like Proton—which are essential for the high-end Steam Machine and Steam Frame—are immediately available to my desktop rig. By pushing Linux into the living room, VR, and high-performance space, they’re pressuring game developers to finally treat Linux as a serious platform. Basically, Valve’s huge investment accelerates development and developer adoption, which makes my own Linux desktop a way better and will hopefully get more people into Linux and open source.
This is a custom small form factor PC with many of its components being user replaceable. The GPU and CPU are soldered, which is unfortunate, but it is still significantly more upgradable and repairable than any other console that has existed. So what the hell are you on about?
And Valve already has a partnership with iFixit to offer replacement parts for their handheld gaming device, the Steam Deck, and they intended to continue that partnership with their new hardware products.
I think you’re just dumb and don’t know what you’re talking about.
It’s a console for PC gaming. Consoles have always been like that. The original Steam Machines were small modular PCs built by system integrators and they sold barely any of them.
I’m not a hardware guy, how is this different from the Steam Deck? Is the hardware here used of crappy quality by comparison? I thought most people liked the Deck (and everyone in here, I thought this is general Linux for a second), I sure do and will likely use it for a decade.
Well I know that, but isn’t that good in the context of waste (OP’s problem)? Since PS6 hasn’t been released yet, it’s seems the PS5-like specs here will last a decade and be future proof enough. PS4 is almost 13 years old and still has games coming out. The Switch 2 is PS4 level and it seems to be successful for now, and Steam Deck was aiming for that benchmark too.
(You can tell I’m a tech idiot by how I measure power in Playstations)
The difference is in the form factor. The Steam Deck is a purpose-built device for handheld gaming, with the expectation that it won’t be useful for AAA games that push current PC hardware. It’s found that niche and serves very, very well there. For that reason, it will likely outlive its tech specs - it will continue to work for many lower-spec indie games, because expectations will be reasonable.
The Steam Machine, on the other hand, is positioned as something that can play all current games (that aren’t kernel-level DRMed to hell and back, at least). These become outdated the moment new games start coming out that run poorly on it. Since it’s not upgradeable, the whole device becomes outdated and will need to be replaced if you want to play the next new hotness at a good FPS.
Why are people so excited about what looks like custom proprietary hardware designed to have a limited lifespawn and that will end up in a landfill in less than a decade?
I wish it had a more defined upgrade path, I really do. I was actually going to get a Framework 16 until their controversy came to light. For those of us who care for that sort of thing, the only game in town left the building.
So my answer is that this device checks all my boxes except for that. It’s built with Linux in mind, it’s small, it’s not a laptop, it has quality assurance and I don’t have to build it myself, and it can run all my favorite games. And it is still repairable, just not upgradable. But I’m going to get as much life as I can get out of it, and I’m not going to just throw it out or sell it when the next Steam Machine comes around. I’ll make do with what I have until it breaks or becomes unusable.
I’m seriously stoked about this, even though I’m not planning to buy any of the new hardware! It all comes down to the fact that Valve’s hardware projects force them to pump huge resources into open-source development, and we all get the benefits. That means the compatibility tools like Proton—which are essential for the high-end Steam Machine and Steam Frame—are immediately available to my desktop rig. By pushing Linux into the living room, VR, and high-performance space, they’re pressuring game developers to finally treat Linux as a serious platform. Basically, Valve’s huge investment accelerates development and developer adoption, which makes my own Linux desktop a way better and will hopefully get more people into Linux and open source.
This is a custom small form factor PC with many of its components being user replaceable. The GPU and CPU are soldered, which is unfortunate, but it is still significantly more upgradable and repairable than any other console that has existed. So what the hell are you on about?
And Valve already has a partnership with iFixit to offer replacement parts for their handheld gaming device, the Steam Deck, and they intended to continue that partnership with their new hardware products.
I think you’re just dumb and don’t know what you’re talking about.
It’s a console for PC gaming. Consoles have always been like that. The original Steam Machines were small modular PCs built by system integrators and they sold barely any of them.
I’m not a hardware guy, how is this different from the Steam Deck? Is the hardware here used of crappy quality by comparison? I thought most people liked the Deck (and everyone in here, I thought this is general Linux for a second), I sure do and will likely use it for a decade.
Hardware in the cube is said to be roughly 6x more powerful.
Well I know that, but isn’t that good in the context of waste (OP’s problem)? Since PS6 hasn’t been released yet, it’s seems the PS5-like specs here will last a decade and be future proof enough. PS4 is almost 13 years old and still has games coming out. The Switch 2 is PS4 level and it seems to be successful for now, and Steam Deck was aiming for that benchmark too.
(You can tell I’m a tech idiot by how I measure power in Playstations)
The difference is in the form factor. The Steam Deck is a purpose-built device for handheld gaming, with the expectation that it won’t be useful for AAA games that push current PC hardware. It’s found that niche and serves very, very well there. For that reason, it will likely outlive its tech specs - it will continue to work for many lower-spec indie games, because expectations will be reasonable.
The Steam Machine, on the other hand, is positioned as something that can play all current games (that aren’t kernel-level DRMed to hell and back, at least). These become outdated the moment new games start coming out that run poorly on it. Since it’s not upgradeable, the whole device becomes outdated and will need to be replaced if you want to play the next new hotness at a good FPS.