• ysjet@lemmy.world
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    11 months ago

    This is actually pretty funny- bots are INTENTIONALLY dumbed down in FPSs, because they would be unstoppable, unkillable gods otherwise. An unshackled FPS bot would make a chess bot look like a rank amateur in how hard it would dominate the top tier of professionals compared to the chess bot.

    • VindictiveJudge@lemmy.world
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      11 months ago

      Especially if the bot could take into account the bullet patterns for the guns. You’d be looking at full-auto cross-map headshots through a keyhole.

      • xxd@discuss.tchncs.de
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        11 months ago

        Exactly! If anything, the post could be the other way around, cause against chess bots I can at least get in an opening and maybe a short mid-game before getting destroyed, instead of the instant headshot in fps games

      • ysjet@lemmy.world
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        11 months ago

        As long as the pattern isn’t completely random (looking at you, counter-strike source!) they absolutely can.

    • blind3rdeye@lemm.ee
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      11 months ago

      I don’t think you appreciate how strong chess engines are these days. Humans don’t stand a chance any more.

      • ysjet@lemmy.world
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        11 months ago

        I don’t think you are appreciating just how completely absurdly broken an unshackled FPS bot is. A chess bot will beat you. An FPS bot will not even allow you to play.

        I’m not even kidding, an FPS bot will literally kill you from across the entire map, through a wall, with a perfect headshot, long before it would even be possible for you to know where the bot even is.

        An unshackled FPS bot knows where you are at all times, how you’re moving, and can execute tick-perfect headshots the very second it can kill you, and it will never miss, even on full auto. It will fire a shot that goes through three sub-pixel-wide gaps and through a wall to instantly kill you, because it can calculate every single angle to get that kill faster than the server can even do a game update.

        Humans may not stand a chance against a chess bot, but at least they can play a match against one. Against an FPS bot, you don’t even get to play the match, you just lose.

        • __dev@lemmy.world
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          11 months ago

          It’s an apples to oranges comparison. FPS bots are not playing the same game: they have perfect information in an imperfect information game.

          • shotgun_crab@lemmy.world
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            11 months ago

            Another big difference is turn-based vs real-time games. Although both players in a chess game use a timer, making a move a tenth of a second later usually won’t make a significant change on the outcome. This is not the case for real-time games like FPSs, where a bot that can react faster than any human can will always win.

  • NocturnalMorning@lemmy.world
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    11 months ago

    The problem with those other games is that there’s so many decisions they have to make its easy for them to be dumb. Chess is such a simple game from the standpoint of a computer that it can play out thousands of move sets in a few seconds. I hate it (and I know, I ruined the joke, sorry).

    I just really want badly to be good at chess, and the computers always ruin my moral

    • The Picard Maneuver@startrek.websiteOP
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      11 months ago

      I’ve been pretty into chess lately, and it’s such a deep and wonderful game. Even if computers are better than us, there’s still a huge ladder to climb between learning how the horsey moves and becoming Magnus Carlsen.

      • ditty@lemm.ee
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        11 months ago

        My friends and I are decent at chess and we have been enjoying playing bullet games of Bughouse - would definitely recommend you check it out if you aren’t aware of it! The luck and randomness of it I find easier than classical chess all the time

    • Takumidesh@lemmy.world
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      11 months ago

      A bot can be very easily made to be effectively unstoppable in an fps, just look at hacking players.

      Just as a chess bot can be made dumb as a box of rocks.

      They just serve different purposes, for example in counter strike, bots are nerfed in purpose in order to discourage kicking other players to replace them with a bot that would do better.

      Chess bots are also the target of computer science researchers, very few if any, serious academics are focusing their time developing a bot for a game that is either a flash in the pan as far as popularity, or actively discouraged by the arbiters of the game.

  • Omega_Haxors@lemmy.ml
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    11 months ago

    Chess gets pretty boring because it’s one of those games that can be solved. It’s at its most fun when you have two players of relatively low and equal skill. After that every game kind of boils down to doing the same thing over and over again and you gotta start doing chess variants.

    • The Picard Maneuver@startrek.websiteOP
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      11 months ago

      I mean, maybe the super GMs like Magnus can complain about memorizing certain opening lines to some outrageous degree, but even they still have competitive games. For the remaining 99.99999% of players like us, it’s not even close enough to solved to be an issue, imo.

    • morrowind@lemmy.ml
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      11 months ago

      That’s why I play 5D chess with multiverse time travel. No chance of gaining any significant skill there

      • Omega_Haxors@lemmy.ml
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        11 months ago

        That game made me feel like a kid again, in the fact that I was wailing at just how much better my opponent was than me.

        • skulblaka@startrek.website
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          11 months ago

          And then you accidentally inflict checkmate 30 turns ago two timelines over and have no idea how the fuck you did it

    • duncesplayed@lemmy.one
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      11 months ago

      Oh yeah, totally. I, too, have solved chess. Haven’t we all? I totally get what you’re talking about.