- cross-posted to:
- technology@lemmy.world
- linux@programming.dev
- cross-posted to:
- technology@lemmy.world
- linux@programming.dev
cross-posted from: https://feditown.com/post/2129456
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Pretty cool.
I’ve been noodling on what else you can run inside a GPU shader. Problem was data persistence. This is a pretty interesting approach.
Wonder what kind of performance you get running something like this on a bare, high-end GPU (outside the VRChat/Unity scaffolding).
VRChat players are scary. Resist the urge of mirror staring for hours.




